Spectral Rendering (Experimental)
Spectral direct lighting in Unreal Engine X - lamp spectra, noise-free and sampled estimators, gamut handling and what is still missing.
Spectral direct lighting in Unreal Engine X - lamp spectra, noise-free and sampled estimators, gamut handling and what is still missing.
Hybrid visibility buffer for foliage in Unreal Engine X - pipeline, async compute, VRCS, settings and measured performance.