| 🚀 Shipped | Version 1.0.0 |
| 🚀 Shipped | Version 2.0.0 |
| 🚀 Shipped | Hotfix 2.0.1 |
| 🚀 Shipped | Version 2.5 - SS Shadows Forward rendering compatibility |
| 🚀 Shipped | Version 2.5 - SS Shadows mesh exclusion possibility |
| 🚀 Shipped | Version 2.5 - SMAA S2x |
| 🚀 Shipped | Version 2.5 - Documentation migration |
| 🚀 Shipped | Version 2.5 - SSIL - Shader Model 6 Viewport bug |
| 🚀 Shipped | Version 2.5 - BendSSS SM6 optimization |
| 🚀 Shipped | Version 2.5 - LPV - Experimental |
| 🚀 Shipped | Version 2.5 - SSIL - High intensity artifacts |
| 🚀 Shipped | Version 2.5 - Update Documentation |
| 🚀 Shipped | Version 2.5 - Plugin UI improvements |
| ✅ Done | Version 2.6 - Rendering modules rewrite & merge |
| ✅ Done | Version 2.6 - Shader Patching (Anisotropy & Tangent Hijack) |
| ✅ Done | Version 2.6 - LPV Forward rendering compatibility |
| ✅ Done | Version 2.6 - LPV Local Light Addition |
| ✅ Done | Version 2.6 - LPV Volumes & Static LPV |
| ✅ Done | Version 2.6 - LPV Camera Attached Cascades added |
| ✅ Done | Version 2.6 - Filmic tiny fix |
| ✅ Done | Version 2.6 - SMAA S2x Improvement |
| ✅ Done | Version 2.6 - SMAA 1TX Addition |
| ✅ Done | Version 2.6 - Bend SSShadows rewrite & improvement |
| ✅ Done | Version 2.6 - SSIL New Tracing Method |
| 🔄 In Progress | Version 2.6 - UI Update |
| 🔄 In Progress | Version 2.6 - Pre Release Documentation Update |
| 🔄 In Progress | Version 2.6 - Bistro Demo Project |
| 🔄 In Progress | Screen Space Mesh Blending |
| 🗓️ Planned | LPV Add Light Bounces |
| 🗓️ Planned | Plugin feature split up |
| 💡 Considering | GoT Grass System from Scratch |
| 💡 Considering | Software Occlusion |