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Roadmap

This page tracks the development status of all products and tools. It is updated manually and may not reflect every in-progress change.


Status Key​

BadgeMeaning
πŸš€ ShippedOfficially released and versioned
βœ… DoneReleased and available
πŸ”„ In ProgressActively being worked on
πŸ—“οΈ PlannedConfirmed, not yet started
πŸ’‘ ConsideringUnder evaluation, not confirmed

Cinematic LUT Pack​

StatusItem
πŸš€ Shipped106 LUTs

Unreal Extended Framework β€” Plugin​

StatusItem
πŸš€ ShippedVersion 1.0.0
πŸš€ ShippedVersion 2.0.0
πŸš€ ShippedHotfix 2.0.1
πŸš€ ShippedVersion 2.5 - SS Shadows Forward rendering compatibility
πŸš€ ShippedVersion 2.5 - SS Shadows mesh exclusion possibility
πŸš€ ShippedVersion 2.5 - SMAA S2x
πŸš€ ShippedVersion 2.5 - Documentation migration
πŸš€ ShippedVersion 2.5 - SSIL - Shader Model 6 Viewport bug
πŸš€ ShippedVersion 2.5 - BendSSS SM6 optimization
πŸš€ ShippedVersion 2.5 - LPV - Experimental
πŸš€ ShippedVersion 2.5 - SSIL - High intensity artifacts
πŸš€ ShippedVersion 2.5 - Update Documentation
πŸš€ ShippedVersion 2.5 - Plugin UI improvements
βœ… DoneVersion 2.6 - Rendering modules rewrite & merge
βœ… DoneVersion 2.6 - Shader Patching (Anisotropy & Tangent Hijack)
βœ… DoneVersion 2.6 - LPV Forward rendering compatibility
βœ… DoneVersion 2.6 - LPV Local Light Addition
βœ… DoneVersion 2.6 - LPV Volumes & Static LPV
βœ… DoneVersion 2.6 - LPV Camera Attached Cascades added
βœ… DoneVersion 2.6 - Filmic tiny fix
βœ… DoneVersion 2.6 - SMAA S2x Improvement
βœ… DoneVersion 2.6 - SMAA 1TX Addition
βœ… DoneVersion 2.6 - Bend SSShadows rewrite & improvement
βœ… DoneVersion 2.6 - SSIL New Tracing Method
πŸ”„ In ProgressVersion 2.6 - UI Update
πŸ”„ In ProgressVersion 2.6 - Pre Release Documentation Update
πŸ”„ In ProgressVersion 2.6 - Bistro Demo Project
πŸ”„ In ProgressScreen Space Mesh Blending
πŸ—“οΈ PlannedLPV Add Light Bounces
πŸ—“οΈ PlannedPlugin feature split up
πŸ’‘ ConsideringGoT Grass System from Scratch
πŸ’‘ ConsideringSoftware Occlusion
Release Date

June

Normal To AO β€” Plugin​

StatusItem
πŸš€ Shipped1.0 - Async Offline Coversion
πŸš€ Shipped1.0 - Documentation
πŸš€ Shipped1.1 - Batch generation
πŸš€ Shipped1.2 - Pass the work to GPU
πŸš€ Shipped1.2 - Better defaults
πŸš€ Shipped1.3 - Pack Textures to ORM/Custom map

Unreal Extended - Engine Fork​

StatusItem
πŸ”„ In ProgressSafe Debloating. Shipped v1.1
πŸš€ ShippedBetter Default Settings & Optimizations
πŸš€ ShippedGT Tonemappers
πŸš€ ShippedClustered Deferred Undeprecation
πŸš€ ShippedMSAA Enhanced
πŸš€ ShippedAO handling improvement based on https://irradiance.ca/posts/microshadowing-part2/
πŸš€ ShippedUnreal’s Message Log 100 times faster Source
πŸš€ ShippedFeature of Content Pack Scan optimization Source
πŸ—“οΈ PlannedProper Shadow Hooks
πŸ’‘ ConsideringForward Rendering Improvements

Callisto BRDF​

StatusItem
πŸš€ ShippedVite Fork V1
πŸ’‘ ConsideringSubstrate Port on Later UE5