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Roadmap

This page tracks the development status of all products and tools. It is updated manually and may not reflect every in-progress change.


Status Key

BadgeMeaning
🚀 ShippedOfficially released and versioned
✅ DoneReleased and available
🔄 In ProgressActively being worked on
🗓️ PlannedConfirmed, not yet started
💡 ConsideringUnder evaluation, not confirmed

Cinematic LUT Pack

StatusItem
🚀 Shipped106 LUTs

Unreal Extended Framework — Plugin

StatusItem
🚀 ShippedVersion 1.0.0
🚀 ShippedVersion 2.0.0
🚀 ShippedHotfix 2.0.1
🚀 ShippedVersion 2.5 - SS Shadows Forward rendering compatibility
🚀 ShippedVersion 2.5 - SS Shadows mesh exclusion possibility
🚀 ShippedVersion 2.5 - SMAA S2x
🚀 ShippedVersion 2.5 - Documentation migration
🚀 ShippedVersion 2.5 - SSIL - Shader Model 6 Viewport bug
🚀 ShippedVersion 2.5 - BendSSS SM6 optimization
🚀 ShippedVersion 2.5 - LPV - Experimental
🚀 ShippedVersion 2.5 - SSIL - High intensity artifacts
🚀 ShippedVersion 2.5 - Update Documentation
🚀 ShippedVersion 2.5 - Plugin UI improvements
✅ DoneVersion 2.6 - Rendering modules rewrite & merge
✅ DoneVersion 2.6 - Shader Patching (Anisotropy & Tangent Hijack)
✅ DoneVersion 2.6 - LPV Forward rendering compatibility
✅ DoneVersion 2.6 - LPV Local Light Addition
✅ DoneVersion 2.6 - LPV Volumes & Static LPV
✅ DoneVersion 2.6 - LPV Camera Attached Cascades added
✅ DoneVersion 2.6 - Filmic tiny fix
✅ DoneVersion 2.6 - SMAA S2x Improvement
✅ DoneVersion 2.6 - SMAA 1TX Addition
✅ DoneVersion 2.6 - Bend SSShadows rewrite & improvement
✅ DoneVersion 2.6 - SSIL New Tracing Method
🔄 In ProgressVersion 2.6 - UI Update
🔄 In ProgressVersion 2.6 - Pre Release Documentation Update
🔄 In ProgressVersion 2.6 - Bistro Demo Project
🔄 In ProgressScreen Space Mesh Blending
🗓️ PlannedLPV Add Light Bounces
🗓️ PlannedPlugin feature split up
💡 ConsideringGoT Grass System from Scratch
💡 ConsideringSoftware Occlusion
Release Date

June

Normal To AO — Plugin

StatusItem
🚀 Shipped1.0 - Async Offline Coversion
🚀 Shipped1.0 - Documentation
🚀 Shipped1.1 - Batch generation
🚀 Shipped1.2 - Pass the work to GPU
🚀 Shipped1.2 - Better defaults
🗓️ Planned1.3 - Pack Textures to ORM map

Unreal Extended - Engine Fork

StatusItem
🔄 In ProgressSafe Debloating. Shipped v1
🚀 ShippedBetter Default Settings & Optimizations
🚀 ShippedGT Tonemappers
🚀 ShippedClustered Deferred Undeprecation
🚀 ShippedMSAA Enhanced
🚀 ShippedAO handling improvement based on https://irradiance.ca/posts/microshadowing-part2/
🗓️ PlannedProper Shadow Hooks
💡 ConsideringForward Rendering Improvements

Callisto BRDF

StatusItem
🚀 ShippedVite Fork V1
💡 ConsideringSubstrate Port on Later UE5