Roadmap
This page tracks the development status of all products and tools. It is updated manually and may not reflect every in-progress change.
Status Keyβ
| Badge | Meaning |
|---|---|
| π Shipped | Officially released and versioned |
| β Done | Released and available |
| π In Progress | Actively being worked on |
| ποΈ Planned | Confirmed, not yet started |
| π‘ Considering | Under evaluation, not confirmed |
Cinematic LUT Packβ
| Status | Item |
|---|---|
| π Shipped | 106 LUTs |
Unreal Extended Framework β Pluginβ
| Status | Item |
|---|---|
| π Shipped | Version 1.0.0 |
| π Shipped | Version 2.0.0 |
| π Shipped | Hotfix 2.0.1 |
| π Shipped | Version 2.5 - SS Shadows Forward rendering compatibility |
| π Shipped | Version 2.5 - SS Shadows mesh exclusion possibility |
| π Shipped | Version 2.5 - SMAA S2x |
| π Shipped | Version 2.5 - Documentation migration |
| π Shipped | Version 2.5 - SSIL - Shader Model 6 Viewport bug |
| π Shipped | Version 2.5 - BendSSS SM6 optimization |
| π Shipped | Version 2.5 - LPV - Experimental |
| π Shipped | Version 2.5 - SSIL - High intensity artifacts |
| π Shipped | Version 2.5 - Update Documentation |
| π Shipped | Version 2.5 - Plugin UI improvements |
| β Done | Version 2.6 - Rendering modules rewrite & merge |
| β Done | Version 2.6 - Shader Patching (Anisotropy & Tangent Hijack) |
| β Done | Version 2.6 - LPV Forward rendering compatibility |
| β Done | Version 2.6 - LPV Local Light Addition |
| β Done | Version 2.6 - LPV Volumes & Static LPV |
| β Done | Version 2.6 - LPV Camera Attached Cascades added |
| β Done | Version 2.6 - Filmic tiny fix |
| β Done | Version 2.6 - SMAA S2x Improvement |
| β Done | Version 2.6 - SMAA 1TX Addition |
| β Done | Version 2.6 - Bend SSShadows rewrite & improvement |
| β Done | Version 2.6 - SSIL New Tracing Method |
| π In Progress | Version 2.6 - UI Update |
| π In Progress | Version 2.6 - Pre Release Documentation Update |
| π In Progress | Version 2.6 - Bistro Demo Project |
| π In Progress | Screen Space Mesh Blending |
| ποΈ Planned | LPV Add Light Bounces |
| ποΈ Planned | Plugin feature split up |
| π‘ Considering | GoT Grass System from Scratch |
| π‘ Considering | Software Occlusion |
Release Date
June
Normal To AO β Pluginβ
| Status | Item |
|---|---|
| π Shipped | 1.0 - Async Offline Coversion |
| π Shipped | 1.0 - Documentation |
| π Shipped | 1.1 - Batch generation |
| π Shipped | 1.2 - Pass the work to GPU |
| π Shipped | 1.2 - Better defaults |
| π Shipped | 1.3 - Pack Textures to ORM/Custom map |
Unreal Extended - Engine Forkβ
| Status | Item |
|---|---|
| π In Progress | Safe Debloating. Shipped v1.1 |
| π Shipped | Better Default Settings & Optimizations |
| π Shipped | GT Tonemappers |
| π Shipped | Clustered Deferred Undeprecation |
| π Shipped | MSAA Enhanced |
| π Shipped | AO handling improvement based on https://irradiance.ca/posts/microshadowing-part2/ |
| π Shipped | Unrealβs Message Log 100 times faster Source |
| π Shipped | Feature of Content Pack Scan optimization Source |
| ποΈ Planned | Proper Shadow Hooks |
| π‘ Considering | Forward Rendering Improvements |
Callisto BRDFβ
| Status | Item |
|---|---|
| π Shipped | Vite Fork V1 |
| π‘ Considering | Substrate Port on Later UE5 |